← field notes

Hello, Supercollide

We build games at Supercollide, and for a while now we’ve been keeping most of the interesting parts to ourselves: the failed prototypes, the physics bugs that turned into features, the postmortems we usually only share over drinks after a launch.

This blog is where that stuff goes from now on.

What to expect

  • Dev logs: short, frequent notes on whatever we’re currently building or breaking.
  • Postmortems: written after the adrenaline wears off.
  • Field notes: smaller observations about tools, engines, and the occasional rabbit hole.

No fixed schedule. We post when there’s something worth saying, which is the only pace that’s ever actually worked for us.

If you want to follow along without checking back, there’s an RSS feed.